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Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play.

, , , , and . CHI PLAY (Companion), page 439-445. ACM, (2018)

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Selective rendering of task related scenes., , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 174. ACM, (2004)Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen., , , , , and . VR, page 916-917. IEEE, (2019)Parallel worlds: immersion in location-based experiences., , , , and . CHI Extended Abstracts, page 1733-1736. ACM, (2005)Resonant Bits: Harmonic Interaction with Virtual Pendulums., , , , , and . Tangible and Embedded Interaction, page 49-52. ACM, (2015)Varying rendering fidelity by exploiting human change blindness., , and . GRAPHITE, page 39-46. ACM, (2003)Magic moments in situated mediascapes., , , and . Advances in Computer Entertainment Technology, page 290-293. ACM, (2005)Behind the Curtain of the Ültimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences., , , , , , and . CHI, page 506. ACM, (2019)Top-Down Visual Attention for Efficient Rendering of Task Related Scenes., , , and . VMV, page 209-216. Aka GmbH, (2004)Exploiting Human Visual Perception in Visualization., and . The Visualization Handbook, Academic Press / Elsevier, (2005)Gorilla game lab: exploring modularity, tangibility and playful engagement in cognitive enrichment design., , , , , , and . ACI, page 6:1-6:13. ACM, (2018)