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MNPR: a framework for real-time expressive non-photorealistic rendering of 3D computer graphics., , , , , , and . Expressive, page 9:1-9:11. ACM, (2018)Example-based expressive animation of 2D rigid bodies., , , , and . ACM Trans. Graph., 36 (4): 127:1-127:10 (2017)State-of-the-Art Report on Temporal Coherence for Stylized Animations., , and . Comput. Graph. Forum, 30 (8): 2367-2386 (2011)A View-Dependent Metric for Patch-Based LOD Generation 8 Selection., , and . PACMCGIT, 1 (1): 20:1-20:21 (2018)Line Drawings from 3D Models., and . CoRR, (2018)Edge- and substrate-based effects for watercolor stylization., , , , , , and . NPAR, page 2:1-2:10. ACM, (2017)Active strokes: coherent line stylization for animated 3D models., , , , and . Expressive, page 37-46. ACM, (2012)Self-similar texture for coherent line stylization., , , and . NPAR, page 91-97. ACM, (2010)A Dynamic Noise Primitive for Coherent Stylization., , , , , and . Comput. Graph. Forum, 29 (4): 1497-1506 (2010)Multi-Resolution Meshes for Feature-Aware Hardware Tessellation., , and . Comput. Graph. Forum, 35 (2): 253-262 (2016)