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Continuous Sensing of Gesture for Control of Audio-Visual Media.

, , , , , and . ISWC, page 236-237. IEEE Computer Society, (2003)

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DART: The Designer's Augmented Reality Toolkit., , , , and . ISMAR, page 329-330. IEEE Computer Society, (2003)Supporting Virtual Team Formation through Community-Wide Deliberation., , , , and . PACMHCI, 1 (CSCW): 109:1-109:19 (2017)The design and testing of a force feedback dental simulator., , , and . Computer Methods and Programs in Biomedicine, 64 (1): 53-64 (2001)Crowdboard: Augmenting In-Person Idea Generation with Real-Time Crowds., , , , , and . Creativity & Cognition, page 106-118. ACM, (2017)The problem solver and the artisan designer: strategies for utilizing design idea archives., , , and . NordiCHI, page 397-406. ACM, (2018)Supporting reflective use of design idea archives using email., , and . NordiCHI, page 726-730. ACM, (2018)A sketch interface to support storyboarding of augmented reality experiences., , , and . SIGGRAPH Posters, page 55. ACM, (2005)Let's get together: the formation and success of online creative collaborations., and . CHI, page 2009-2018. ACM, (2013)A pilot study of using crowds in the classroom., , and . CHI, page 227-236. ACM, (2013)Evaluating a conversation-centered interactive drama., , , and . AAMAS, page 8. IFAAMAS, (2007)