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Towards Scientific Workflows and Computer Simulation as a Method in Digital Humanities.

, , , , , , , and . INF-DH, Gesellschaft für Informatik e.V., (2018)

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At Home with Users: A Comparative View of Living Labs., , , , , , , and . Interacting with Computers, 27 (1): 21-35 (2015)Involving users in the wild - Participatory product development in and with online communities., , , and . Int. J. Hum.-Comput. Stud., 71 (5): 570-589 (2012)Community-orientierte Dienste für digitales interaktives Fernsehen: Das Beispiel der "Find-a-Friend"-Anwendung (Community Based Services for Digital Interactive Television: The "Find-a-Friend" Prototype)., and . i-com, 5 (3): 33-37 (2006)Expressing Use - Infrastructure Probes in Professional Environments., , , and . IS-EUD, volume 6654 of Lecture Notes in Computer Science, page 301-306. Springer, (2011)Towards Scientific Workflows and Computer Simulation as a Method in Digital Humanities., , , , , , , and . INF-DH, Gesellschaft für Informatik e.V., (2018)p(ersonal)Remote - ein individuell gestaltbares Fernbedienungskonzept., , and . Mensch & Computer, page 167-176. Oldenbourg Verlag, (2008)Community driven development as participation?: involving user communities in a software design process., , and . PDC, page 31-40. ACM, (2008)Using paper and pen to control home-IT: lessons learned by hands-on experience., , , and . EuroITV, page 203-212. ACM, (2011)Designing for the living room: long-term user involvement in a living lab., , , , and . CHI, page 1539-1548. ACM, (2013)Fostering user-developer collaboration with infrastructure probes., , and . CHASE, page 48-44. ACM, (2008)