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GVL: A Graphical, Functional Language for the Specification of Output in Programming Languages., and . ICCL, page 11-22. IEEE Computer Society, (1990)Workspaces: A Multi-level Architectural Style for Synchronous Groupware., and . DSV-IS, volume 2844 of Lecture Notes in Computer Science, page 92-106. Springer, (2003)Toward Quality-Driven Development of 3D Computer Games., and . DSV-IS, volume 4323 of Lecture Notes in Computer Science, page 248-261. Springer, (2006)Usability and Computer Games: Working Group Report., , , , , , and . DSV-IS, volume 4323 of Lecture Notes in Computer Science, page 265-268. Springer, (2006)The Vista Environment for the Coevolutionary Design of User Interfaces., , and . CHI, page 376-383. ACM, (1998)Toward game orchestration: tangible manipulation of in-game experiences., , , and . Tangible and Embedded Interaction, page 187-188. ACM, (2012)Plug-replaceable consistency maintenance for multiplayer games., , and . NETGAMES, page 34. ACM, (2006)Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems., , and . ICSE, page 252-261. ACM, (2000)The human factors of consistency maintenance in multiplayer computer games., , and . GROUP, page 187-196. ACM, (2010)Seeing through the fog: an algorithm for fast and accurate touch detection in optical tabletop surfaces., , and . ITS, page 73-82. ACM, (2010)