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Postprocessing for the Discontinuous Galerkin Method over Nonuniform Meshes.

, , , and . SIAM J. Scientific Computing, 30 (1): 272-289 (2007)

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Virtual Tawaf: A Velocity-Space-Based Solution for Simulating Heterogeneous Behavior in Dense Crowds., , , and . Modeling, Simulation and Visual Analysis of Crowds, volume 11 of The International Series in Video Computing, Springer, (2013)Wave-based sound propagation in large open scenes using an equivalent source formulation., , , , , and . ACM Trans. Graph., 32 (2): 19:1-19:13 (2013)Way portals: efficient multi-agent navigation with line-segment goals., , and . I3D, page 15-22. ACM, (2012)Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm., , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 400-411. Springer, (2011)DenseSense: Interactive Crowd Simulation using Density-Dependent Filters., , , and . Symposium on Computer Animation, page 97-102. Eurographics Association, (2014)Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds., , , and . ICCV Workshops, page 128-135. IEEE Computer Society, (2011)Right of way - Asymmetric agent interactions in crowds., , , and . The Visual Computer, 29 (12): 1277-1292 (2013)Fast collision detection for deformable models using representative-triangles., , and . SI3D, page 61-69. ACM, (2008)Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs., , , , and . IEEE Trans. Vis. Comput. Graph., 14 (3): 526-538 (2008)Real-time Path Planning for Virtual Agents in Dynamic Environments., , , , and . VR, page 91-98. IEEE Computer Society, (2007)