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Vocal turn-taking patterns in groups of children performing collaborative tasks: an exploratory study.

, , , , , , and . INTERSPEECH, page 1645-1649. ISCA, (2015)

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Multimodal Communication in Inhabited Virtual Environments., and . I. J. Speech Technology, 5 (4): 343-354 (2002)Switching Wizard of Oz for the online evaluation of backchannel behavior., , and . J. Multimodal User Interfaces, 8 (1): 109-117 (2014)Evaluating User Experience of Actual and Imagined Movement in BCI Gaming., , , and . IJGCMS, 2 (4): 33-47 (2010)Automatic Face Morphing for Transferring Facial Animation., , , and . Computer Graphics and Imaging, page 19-24. IASTED/ACTA Press, (2003)Augmenting traditional playground games to enhance game experience., , , , and . INTETAIN, page 140-149. IEEE, (2015)Dynamics of social positioning patterns in group-robot interactions., , , , , , , , and . RO-MAN, page 394-399. IEEE, (2015)A rule-based backchannel prediction model using pitch and pause information., , and . INTERSPEECH, page 3058-3061. ISCA, (2010)International Workshop on Mediated Touch and Affect (MeTA 2013): Introduction., , and . ACII, page 769. IEEE Computer Society, (2013)Co-located augmented play-spaces: past, present, and perspectives., , , and . J. Multimodal User Interfaces, 12 (3): 225-255 (2018)Affect In Tutoring Dialogues., , and . Applied Artificial Intelligence, 19 (3-4): 287-311 (2005)