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Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling., , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 15 (11): 630-633 (2012)Alternative reality: a new platform for virtual reality art., , , and . VRST, page 100-107. ACM, (2003)Exploring the usability of immersive interactive storytelling., , , , and . VRST, page 103-110. ACM, (2010)Madame bovary on the holodeck: immersive interactive storytelling., , , and . ACM Multimedia, page 651-660. ACM, (2007)AI-based world behaviour for emergent narratives., and . Advances in Computer Entertainment Technology, page 25. ACM, (2006)Causality and virtual reality art., , , , , and . Creativity & Cognition, page 4-12. ACM, (2005)Automatic Generation of Game Level Solutions as Storyboards., , , and . AIIDE, The AAAI Press, (2008)Real-Time Camera Control for Interactive Storytelling., , , and . GAME-ON, ?, (2002)Avatar anthropomorphism and illusion of body ownership in VR., , and . VR, page 229-230. IEEE Computer Society, (2015)An intelligent multimodal mixed reality real-time strategy game., , , , , , and . VR, page 223-224. IEEE Computer Society, (2016)