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Achieving high-performance the functional way: a functional pearl on expressing high-performance optimizations as rewrite strategies.

, , , , , and . Proc. ACM Program. Lang., 4 (ICFP): 92:1-92:29 (2020)

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HOC-SA: A Grid Service Architecture for Higher-Order Components., and . IEEE SCC, page 288-294. IEEE Computer Society, (2004)A Scalability Model for Distributed Resource Management in Real-Time Online Applications., , and . ICPP, page 763-772. IEEE Computer Society, (2013)Software Development for Real-Time Online Interactive Applications on Clouds., , , and . SoMeT, volume 231 of Frontiers in Artificial Intelligence and Applications, page 81-94. IOS Press, (2011)Parallelizing the LM OSEM Image Reconstruction on Multi-Core Clusters., , , , and . PARCO, volume 19 of Advances in Parallel Computing, page 169-176. IOS Press, (2009)Integrating MPI-Skeletons with Web Services., , , and . PARCO, volume 33 of John von Neumann Institute for Computing Series, page 787-794. Central Institute for Applied Mathematics, Jülich, Germany, (2005)Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation., , , and . e-Science, page 104. IEEE Computer Society, (2006)Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF)., , , , , , , , , and . Euro-Par (1), volume 6271 of Lecture Notes in Computer Science, page 572-583. Springer, (2010)A Case Study on Using RTF for Developing Multi-player Online Games., , and . Euro-Par Workshops, volume 5415 of Lecture Notes in Computer Science, page 390-400. Springer, (2008)A Service-Oriented Interface for Highly Interactive Distributed Applications., , , and . Euro-Par Workshops, volume 6043 of Lecture Notes in Computer Science, page 266-277. Springer, (2009)Enhancing Grids for Massively Multiplayer Online Computer Games., , , , , , and . Euro-Par, volume 5168 of Lecture Notes in Computer Science, page 466-477. Springer, (2008)