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DisCo: a co-design online tool for asynchronous distributed child and adult design partners., , , , , , , , , and 2 other author(s). IDC, page 11-19. ACM, (2012)A theory of game mechanic signaling for interface design., , and . CHI PLAY, page 445-446. ACM, (2014)Toque: designing a cooking-based programming language for and with children., , , , , , and . CHI, page 2417-2426. ACM, (2010)Design tactics for authentic interactive fiction: insights from alternate reality game designers., , , , , and . CHI, page 947-950. ACM, (2014)First Steps to Netviz Nirvana: Evaluating Social Network Analysis with NodeXL., , , , , , and . CSE (4), page 332-339. IEEE Computer Society, (2009)Innovations in interaction design & learning., , , , and . IDC, page 462-465. ACM, (2015)Designing reusable alternate reality games., , , , and . CHI, page 1529-1538. ACM, (2013)Energy house., , , , , , and . CHI Extended Abstracts, page 513. ACM, (2011)Layered elaboration., , , , , , , and . CHI Extended Abstracts, page 489. ACM, (2011)Sharing Stories "in the Wild": A Mobile Storytelling Case Study Using StoryKit., , , and . ACM Trans. Comput.-Hum. Interact., 20 (3): 18:1-18:38 (2013)