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Back to the sandbox: playful interaction with granules landscapes.

, , and . Tangible and Embedded Interaction, page 141-144. ACM, (2008)

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Experiential Fidelity: Leveraging the Mind to Improve the VR Experience., and . Virtual Realities, page 39-49. Springer, (2008)Towards a sensible integration of paper-based tangible user interfaces into creative work processes., , and . CHI Extended Abstracts, page 4627-4632. ACM, (2009)Innovativ, Unkonventionell, Effektiv?! Möglichkeiten für neue Schnittstellen.. Mensch & Computer, page 43-47. Oldenbourg Verlag, (2005)Kooperative Spiele., and . Mensch & Computer Workshopband, page 55-56. OCG, (2005)CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments., , and . Pacific Conference on Computer Graphics and Applications, page 387-. IEEE Computer Society, (2000)Medienkunst oder die Kunst die Medien zu erforschen (Media Art, the Art to explore Media).. it - Information Technology, 51 (6): 313-318 (2009)Effect based scene manipulation for multimodal VR systems., and . VR, page 43-46. IEEE Computer Society, (2010)Using neuromuscular electrical stimulation for pseudo-haptic feedback., , and . VRST, page 316-319. ACM, (2006)Supporting the creation of dynamic, interactive virtual environments., and . VRST, page 51-54. ACM, (2007)Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2008., , , and . Mensch & Computer Workshopband, page 85. Logos Verlag, (2008)