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Use of Scripted Role-Play in Evaluation of Multiple-User Multiple-Service Mobile Social and Pervasive Systems.

, , , and . IJMHCI, 7 (4): 35-52 (2015)

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Daidalos Framework for Successful Testbed Integration., , , , , and . TRIDENTCOM, page 1-6. IEEE, (2007)Exploring cooperating smart spaces for efficient collaboration in disaster management., , , and . ISCRAM, Simon Fraser University, Vancouver, Canada, (2012)Enable Advanced QoS-Aware Network Slicing in 5G Networks for Slice-Based Media Use Cases., , , , , , , , , and 20 other author(s). TBC, 65 (2): 444-453 (2019)A Pervasive Environment Based on Personal Self-improving Smart Spaces., , , , , and . AmI Workshops, volume 32 of Communications in Computer and Information Science, page 58-62. Springer, (2008)Use of Scripted Role-Play in Evaluation of Multiple-User Multiple-Service Mobile Social and Pervasive Systems., , , and . IJMHCI, 7 (4): 35-52 (2015)Providing real-time assistance in disaster relief by leveraging crowdsourcing power., , , , , , and . Personal and Ubiquitous Computing, 18 (8): 2025-2034 (2014)SOCIETIES: Where Pervasive Meets Social., , , , , , , , , and . Future Internet Assembly, volume 7281 of Lecture Notes in Computer Science, page 30-41. Springer, (2012)Enhancing Social Media with Pervasive Features., , , , , , , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 265-276. Springer, (2014)5G Network Slicing for Mission-critical use cases., , , , , , and . 5G World Forum, page 409-414. IEEE, (2019)