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Investigating the Solution Space of an Open-Ended Educational Game Using Conceptual Feature Extraction.

, , , , , and . EDM, page 51-58. International Educational Data Mining Society, (2013)

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Community Clustering: Leveraging an Academic Crowd to Form Coherent Conference Sessions., , , , , and . HCOMP, AAAI, (2013)Crowdlines: Supporting Synthesis of Diverse Information Sources through Crowdsourced Outlines., , , and . HCOMP, page 110-119. AAAI Press, (2015)Semantically Far Inspirations Considered Harmful?: Accounting for Cognitive States in Collaborative Ideation., , , , , , , , and . Creativity & Cognition, page 93-105. ACM, (2017)Exploring, Defining, & Advancing Community-Driven Design for Social Impact., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 373-376. ACM, (2019)Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples., , , and . CHI, page 606. ACM, (2018)Glance Privacy: Obfuscating Personal Identity While Coding Behavioral Video., , , , , and . HCOMP, AAAI, (2014)A Classroom Study of Using Crowd Feedback in the Iterative Design Process., , , and . CSCW, page 1637-1648. ACM, (2015)Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques., , , , , and . CSCW, page 1003-1015. ACM, (2016)Crowd synthesis: extracting categories and clusters from complex data., , and . CSCW, page 989-998. ACM, (2014)CrowdCrit: crowdsourcing and aggregating visual design critique., , , , , , and . CSCW Companion, page 21-24. ACM, (2014)