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On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads., , , , , , and . Multimedia Syst., 20 (5): 609-620 (2014)Performance evaluation of message-oriented middleware using the SPECjms2007 benchmark., , , and . Perform. Eval., 66 (8): 410-434 (2009)Implementing a High Level PUB/SUB Layer for Enterprise Information Systems., , and . ICEIS (1), page 54-62. (2006)Using Multiple Mobile Agents for Distributed Transactions., and . CoopIS, page 114-121. IEEE Computer Society, (1998)Components, Middleware and Web Services., and . ICWI, page 967-970. IADIS, (2003)Surviving the Data Glut: The Management of Events Streams in Cyberphysical Systems.. ENC, page 4. IEEE Computer Society, (2008)pSense - Maintaining a Dynamic Localized Peer-to-Peer Structure for Position Based Multicast in Games., , , , , and . Peer-to-Peer Computing, page 247-256. IEEE Computer Society, (2008)Towards a comparative performance evaluation of overlays for Networked Virtual Environments., , , , and . Peer-to-Peer Computing, page 34-43. IEEE, (2011)Data Transformation for Warehousing Web Data., , and . WECWIS, page 74-85. IEEE Computer Society, (2001)NoFTL for Real: Databases on Real Native Flash Storage., , , and . EDBT, page 517-520. OpenProceedings.org, (2015)