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"We Are Visual Thinkers, Not Verbal Thinkers!" : A Thematic Analysis of How Professional Designers Use Generative AI Image Generation Tools

, , , and . NordiCHI '24 : Proceedings of the 13th Nordic Conference on Human-Computer Interaction, page 35. New York, Association for Computing Machinery, (2024)
DOI: 10.1145/3679318.3685370

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K-Culture Time Machine: A Mobile AR Experience Platform for Korean Cultural Heritage Sites., , , , , , and . HCI (5), volume 10905 of Lecture Notes in Computer Science, page 167-180. Springer, (2018)Metadata Design for Location-Based Film Experience in Augmented Places., and . ISMAR-MASH'D, page 40-45. IEEE, (2015)Incorporating Geo-Tagged Mobile Videos into Context-Aware Augmented Reality Applications., , , and . BigMM, page 295-302. IEEE Computer Society, (2016)The Effect of Applying Film-induced Tourism to Virtual Reality Tours of Cultural Heritage Sites., , , and . DigitalHERITAGE/VSMM, page 1-4. IEEE, (2018)Connecting the Dots: Enhancing the Usability of Indexed Multimedia Data for AR Cultural Heritage Applications through Storytelling., , and . CBMI, page 11:1-11:6. ACM, (2017)"We Are Visual Thinkers, Not Verbal Thinkers!" : A Thematic Analysis of How Professional Designers Use Generative AI Image Generation Tools, , , and . NordiCHI '24 : Proceedings of the 13th Nordic Conference on Human-Computer Interaction, page 35. New York, Association for Computing Machinery, (2024)Wearable AR Platform for K-Culture Time Machine., , , , , , , , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 358-370. Springer, (2017)"DreamHouse": NUI-based Photo-realistic AR Authoring System for Interior Design., , , and . AH, page 14:1-14:7. ACM, (2016)AR Reference Model for K-Culture Time Machine., , , , , , , , , and 1 other author(s). HCI (5), volume 9735 of Lecture Notes in Computer Science, page 278-289. Springer, (2016)