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Semantic Technologies for Learning and Teaching in the Web 2.0 Era., , , and . IEEE Intelligent Systems, 24 (6): 49-53 (2009)Navigational hypertext models For physical hypermedia environments., , , , and . Hypertext, page 110-111. ACM, (2004)Reading, Processing and Interacting with Hypertext on the Web., , and . BCS HCI, BCS, (2016)A theoretical framework for online game society: the case of league of legends., , and . WebSci, page 355-357. ACM, (2016)Shared visiting in EQUATOR city., , , , , , , , , and 5 other author(s). CVE, page 88-94. ACM, (2002)Unfolding understandings: co-designing UbiComp In Situ, over time., , , , , , , and . Conference on Designing Interactive Systems, page 109-118. ACM, (2006)Open hypermedia as a navigational interface to ontological information spaces., , , and . Hypertext, page 227-236. ACM, (2001)Tracking and Annotation in Skills-Based Learning Environments., , , , , , and . PerCom Workshops, page 1-6. IEEE Computer Society, (2009)978-1-4244-3304-9.A semiotic approach for the generation of themed photo narratives., , and . HT, page 19-28. ACM, (2010)Adaptive hypermedia through contextualized open hypermedia structures., , , and . ACM Trans. Inf. Syst., 25 (4): 16 (2007)