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Mobile technology for games and augmented reality., and . ACM Southeast Regional Conference, page 6. ACM, (2011)The cost of supporting references in collaborative augmented reality., and . Graphics Interface, page 275-282. ACM Press, (2008)Studies on the Effectiveness of Virtual Pointers in Collaborative Augmented Reality., , , and . 3DUI, page 117-124. IEEE Computer Society, (2008)Emphasizing the area of interest using real-time shaders., , , , , and . SIGGRAPH Posters, page 124. ACM, (2005)Game Jams: Community, Motivations, and Learning among Jammers., , , , and . Int. J. Game Based Learn., 2 (3): 51-70 (2012)Empirically measuring control quality of gesture input., , , and . CGAMES, page 1-7. IEEE, (2014)A Framework for Inter-referential Awareness in Collaborative Environments., , and . CollaborateCom, IEEE Computer Society / ICST, (2006)Teaching 2D arrays using real-time video filters., and . SIGITE Conference, page 133-137. ACM, (2005)Understanding the design space of referencing in collaborative augmented reality environments., , , and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 207-214. ACM Press, (2007)AMMP-Vis: a collaborative virtual environment for molecular modeling., , , , , and . VRST, page 8-15. ACM, (2005)