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Mutual occlusion between real and virtual elements in Augmented Reality based on fiducial markers.

, , , , and . WACV, page 49-54. IEEE Computer Society, (2012)

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Objective assessment of video segmentation quality for augmented reality., , , and . ICME, page 1-6. IEEE Computer Society, (2013)Segmentation Quality for Augmented Reality: An Objective Metric., , , , and . SVR, page 212-219. IEEE Computer Society, (2015)Bilayer Segmentation Augmented with Future Evidence., , and . ICCSA (2), volume 7334 of Lecture Notes in Computer Science, page 699-711. Springer, (2012)Mutual occlusion between real and virtual elements in Augmented Reality based on fiducial markers., , , , and . WACV, page 49-54. IEEE Computer Society, (2012)Handling Occlusions in Augmented Reality for Mobile Devices., , , , and . SVR, page 112-119. IEEE, (2019)Method for selecting representative videos for change detection datasets., , , , , , and . Multim. Tools Appl., 81 (3): 3773-3791 (2022)ARStudio - A low-cost virtual studio based on Augmented Reality for video production., , and . Multimedia Tools Appl., 78 (23): 33899-33920 (2019)PAD: a perceptual application-dependent metric for quality assessment of segmentation algorithms., , , , and . Multimedia Tools Appl., 78 (22): 32393-32417 (2019)Subjective Video Quality Assessment in Segmentation for Augmented Reality Applications., , , and . SVR, page 46-55. IEEE Computer Society, (2012)The Generation of Scenes in Mixed Reality Environments using the Chromakey Technique., , , and . ICAT, page 296-297. IEEE Computer Society, (2007)