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HyperScatter - Modellierungs- und Zoomtechniken für Punktdiagramme.

, , , and . Mensch & Computer, page 117-126. Oldenbourg Verlag, (2008)

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Tactile feedback enhanced hand gesture interaction at large, high-resolution displays., , , and . J. Vis. Lang. Comput., 20 (5): 341-351 (2009)Mensch ARgere dich nicht: a board game testbed for mixed reality interactions., , and . MUM, page 57:1-57:5. ACM, (2019)Can "touch" get annoying?, , , and . ITS, page 257-258. ACM, (2010)MedioVis - A User-Centred Library Metadata Browser., , , , and . ECDL, volume 3652 of Lecture Notes in Computer Science, page 174-185. Springer, (2005)Key to success: Using Zoomable UIs on Interactive Surfaces in Real-World Corporate Scenarios / Die Verwendung von ZUIs auf Interaktiven Oberflächen als Schlüssel zum Erfolg in realen Unternehmens-anwendungen., , and . i-com, 12 (3): 34-43 (2013)Zoom interaction design for pen-operated portable devices., , and . Int. J. Hum.-Comput. Stud., 66 (8): 605-627 (2008)Smart Cooking in der Praxis - Eine Feldstudie über das Kochen mittels Smartwatch., , and . Mensch & Computer, Gesellschaft für Informatik e.V., (2018)Fördern realitätsbasierte UIs kollaborative Rechercheaktivitäten?., , , , and . Mensch & Computer, page 311-320. Oldenbourg Verlag, (2010)SwipeBuddy - A Teleoperated Tablet and Ebook-Reader Holder for a Hands-Free Interaction., , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 568-571. Springer, (2019)Enhancing input device evaluation: longitudinal approaches., , , and . CHI Extended Abstracts, page 4351-4356. ACM, (2009)