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Internet of Things and crowd sourcing - a paradigm change for the research on the Internet of Things.

, , , , and . WF-IoT, page 395-399. (2015)

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A comprehensive study of parameters in physical environment that impact students' focus during lecture using Internet of Things., , and . Computers in Human Behavior, (2015)Internet of Things and crowd sourcing - a paradigm change for the research on the Internet of Things., , , , and . WF-IoT, page 395-399. (2015)IoT6 - Moving to an IPv6-Based Future IoT., , , , , , , , and . Future Internet Assembly, volume 7858 of Lecture Notes in Computer Science, page 161-172. Springer, (2013)The SENSEI Real World Internet Architecture., , , , , , , , and . Future Internet Assembly, page 247-256. IOS Press, (2010)Smart Cities Data Streams Integration: experimenting with Internet of Things and social data flows., , and . WIMS, page 60:1-60:5. ACM, (2014)Augmented Reality Based Smart City Services Using Secure IoT Infrastructure., , and . AINA Workshops, page 803-808. IEEE Computer Society, (2014)P2P Mobile Sensor Networks., , and . HICSS, IEEE Computer Society, (2005)Latency Analysis for M2M and Online Gaming Traffic in an HSPA Network., , , , , and . Ad Hoc & Sensor Wireless Networks, 31 (1-4): 259-277 (2016)Performance evaluation of compact binary XML representation for constrained devices., , and . DCOSS, page 1-5. IEEE Computer Society, (2011)Smart Classroom: Real-time feedback on lecture quality., , and . PerCom Workshops, page 391-394. IEEE Computer Society, (2012)