Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Human motion generation with multifactor models., , , and . Journal of Visualization and Computer Animation, 22 (4): 351-359 (2011)From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets., , and . MASCOTS, page 389-393. IEEE Computer Society, (1995)Moving-Target Pursuit Algorithm Using Improved Tracking Strategy., , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 2 (1): 27-39 (2010)Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix., , , , and . ICIG (3), volume 9219 of Lecture Notes in Computer Science, page 562-572. Springer, (2015)Web-based hardware accelerated procedural content generation., , , , and . CCNC, page 368-372. IEEE, (2011)Game Based Learning Framework for Virtual 3D Dinosaurs Knowledge., , , and . DeSE, page 419-424. IEEE Computer Society, (2011)Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System., and . Edutainment, volume 9654 of Lecture Notes in Computer Science, page 85-100. Springer, (2016)Highly Realistic MPEG-4 Compliant Facial Animation with Charisma., , , and . ICCCN, page 1-6. IEEE, (2011)Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment., , and . Advances in Computer Entertainment Technology, page 156-163. ACM, (2005)A Hybrid AI System for Agent Adaptation in a First Person Shooter., and . CIG, IEEE, (2005)