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Be closer as you being there: HMD-based social interaction system., , , , , , , , , and . SIGGRAPH ASIA VR Showcase, page 2:1-2:2. ACM, (2016)Coexistent Space: Collaborative Interaction in Shared 3D Space., , , , and . SUI, page 175. ACM, (2016)The Use of Shadows on Real Floor as a Depth Correction of Stereoscopically Visualized Virtual Objects., , , and . ISMAR-MASH'D, page 53-54. IEEE, (2015)The Effect of Human Avatars' Facial Similarity on Users' Sense of Co-presence., , , and . HAI, page 247-248. ACM, (2015)The Effects of Actual Human Size Display and Stereoscopic Presentation on Users' Sense of Being Together with and of Psychological Immersion in a Virtual Character., , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 17 (7): 483-487 (2014)Revisiting Gender Preference for a First-Person Shooter Videogame: Effects of Non-Verbal Sensitivity and Gender on Enjoyment., , , , and . Interacting with Computers, 27 (6): 697-705 (2015)How level of realism influences anxiety in virtual reality environments for a job interview., , and . Int. J. Hum.-Comput. Stud., 71 (10): 978-987 (2013)A study of visual perception: social anxiety and virtual realism., , , , and . SCCG, page 167-172. ACM, (2009)