Author of the publication

Natat in Cerebro: Intelligent Information Retrieval for "The Guillotin" Language Game.

, , , and . IIR, volume 560 of CEUR Workshop Proceedings, page 95-96. CEUR-WS.org, (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Basile, Pierpaolo
add a person with the name Basile, Pierpaolo
 

Other publications of authors with the same name

Playing with knowledge: A virtual player for "Who Wants to Be a Millionaire?" that leverages question answering techniques., , , , and . Artif. Intell., (2015)Iterative Multi-document Neural Attention for Multiple Answer Prediction., , , , and . CoRR, (2017)Natat in Cerebro: Intelligent Information Retrieval for "The Guillotin" Language Game., , , and . IIR, volume 560 of CEUR Workshop Proceedings, page 95-96. CEUR-WS.org, (2010)Improving Retrieval Experience Exploiting Semantic Representation of Documents., , , , , and . SWAP, volume 426 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)Content-Based Recommender Systems + DBpedia Knowledge = Semantics-Aware Recommender Systems., , , , , and . SemWebEval@ESWC, volume 475 of Communications in Computer and Information Science, page 163-169. Springer, (2014)UNIBA-SENSE at CLEF 2008: SEmantic N-levels Search Engine., , and . CLEF (Working Notes), volume 1174 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)An Automatic Procedure for Generating Datasets for Conversational Recommender Systems., , , , and . CLEF (Working Notes), volume 1866 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Argument Mining on Italian News Blogs., , , and . CLiC-it/EVALITA, volume 1749 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Combining Knowledge-based Methods and Supervised Learning for Effective Italian Word Sense Disambiguation., , , and . STEP, Association for Computational Linguistics, (2008)An Artificial Player for a Language Game., , , and . IEEE Intelligent Systems, 27 (5): 36-43 (2012)