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Solving Tangram Puzzles Using Raster-Based Mathematical Morphology.

, , and . SIBGRAPI, page 116-123. IEEE, (2019)

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A Perspective of Games for People with Physical Disabilities., , and . OZCHI, page 274-283. ACM, (2015)iTUPA: an online automated application to perform Topographic-Unit Parsimony Analysis., , and . Bioinformatics, 35 (22): 4818-4820 (2019)NUI-Marbling., , , and . EVA, BCS, (2017)Solving Tangram Puzzles Using Raster-Based Mathematical Morphology., , and . SIBGRAPI, page 116-123. IEEE, (2019)A low-cost-memory CUDA implementation of the conjugate gradient method applied to globally supported radial basis functions implicits., , and . J. Comput. Science, 5 (5): 701-708 (2014)Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users., , and . Int. J. Computer Games Technology, (2018)Interactive shading of 2.5D models., , and . Graphics Interface, page 89-96. ACM, (2015)A review of the use of computational technology in applied behavior analysis., , , , and . Adaptive Behaviour, (2019)Least-squares hermite radial basis functions implicits with adaptive sampling., and . Graphics Interface, page 109-116. Canadian Information Processing Society / ACM, (2013)A Gesture Recognition Approach for Wheelchair Users in an Exergame., , and . SBGames, page 11-20. IEEE Computer Society, (2018)