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Investigating Contingency Awareness Using Atari 2600 Games., , and . AAAI, AAAI Press, (2012)Solving Imperfect Information Games Using Decomposition., , and . AAAI, page 602-608. AAAI Press, (2014)Evaluating state-space abstractions in extensive-form games., , , and . AAMAS, page 271-278. IFAAMAS, (2013)Eqilibrium Approximation Quality of Current No-Limit Poker Bots., and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Decision-Theoretic Clustering of Strategies., , , and . AAAI Workshop: Computer Poker and Imperfect Information, volume WS-15-07 of AAAI Technical Report, AAAI Press, (2015)Online implicit agent modelling., , , and . AAMAS, page 255-262. IFAAMAS, (2013)The Effect of Planning Shape on Dyna-style Planning in High-dimensional State Spaces., , and . CoRR, (2018)Generalization and Regularization in DQN., , and . CoRR, (2018)Solving Large Extensive-Form Games with Strategy Constraints., , and . AAAI, page 1861-1868. AAAI Press, (2019)Bayesian Learning of Recursively Factored Environments., , and . ICML (3), volume 28 of JMLR Workshop and Conference Proceedings, page 1211-1219. JMLR.org, (2013)