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Reconstructing Buildings as Textured Low Poly Meshes from Point Clouds and Images.

, , and . Eurographics (Short Papers), page 17-20. Eurographics Association, (2011)

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Fast percentage closer soft shadows using temporal coherence., , , and . I3D, page 79-86. ACM, (2013)Reconstructing Buildings as Textured Low Poly Meshes from Point Clouds and Images., , and . Eurographics (Short Papers), page 17-20. Eurographics Association, (2011)Incrementally baked global illumination., , and . I3D, page 4:1-4:10. ACM, (2019)LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling., , , and . VMV, page 1-8. Eurographics Association, (2017)Real-time rendering of glossy materials with regular sampling., , , , and . The Visual Computer, 30 (6-8): 717-727 (2014)LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization., , , , and . CoRR, (2019)LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization., , , , and . IEEE Trans. Vis. Comput. Graph., 26 (1): 569-578 (2020)Interactive Multi-View Facade Image Editing., , , , , and . VMV, page 131-138. Eurographics Association, (2010)LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design., , , , , and . IEEE Trans. Vis. Comput. Graph., 22 (1): 290-299 (2016)Lens flare prediction based on measurements with real-time visualization., , , , , , and . The Visual Computer, 34 (9): 1155-1164 (2018)