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Towards serendipitous urban encounters with SoundtrackOfYourLife.

, , , and . Advances in Computer Entertainment, page 28:1-28:8. ACM, (2014)

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Reminiscence Map - Insights to Design for People with Dementia from a Tangible Prototype., , and . ICT4AgeingWell, page 233-242. SCITEPRESS, (2015)Prototyping Interactive Animated Objects.. SimVis, page 155-170. SCS Publishing House e.V., (1998)Visuelle Spezifikation, Modellierung und Animation im Systementwurf., and . SimVis, page 206-220. SCS Publishing House e.V., (1998)Interaktive Visuelle Inhalte auf Mobilen Endgeräten., , , , and . SimVis, page 133-146. SCS Publishing House e.V., (2002)A System for the Rapid Design of 3D Creatures with Complex Behavior., , and . SimVis, page 261-276. SCS Publishing House e.V., (2000)Mixed reality in the loop - design process for interactive mechatronical systems., , and . VR, page 303-304. IEEE Computer Society, (2010)Authoring mixed reality - a component and framework-based approach., , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 405-413. Kluwer, (2002)SensoDroid: multimodal interaction controlled mobile gaming., , and . Humans and Computers, page 32-36. University of Aizu Press / ACM, (2010)Customer-Oriented Systems Design through Virtual Prototypes., , , , , and . WETICE, page 263-268. IEEE Computer Society, (2001)SAM - An Animated 3D Programming Language., , and . VL, page 228-235. IEEE Computer Society, (1998)