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The Vista Project: Broadening Access To Digital TV Electronic Programme Guides.

, , , and . PsychNology Journal, 1 (3): 229-241 (2003)

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Combining Performance Aspects of Irregular Gauss-Seidel Via Sparse Tiling., , , , and . LCPC, volume 2481 of Lecture Notes in Computer Science, page 90-110. Springer, (2002)The Use of Improvisational Role-Play in User Centered Design Processes., , and . HCI (1), volume 4550 of Lecture Notes in Computer Science, page 262-272. Springer, (2007)Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project., , , , , , , , , and 8 other author(s). Symbiotic, volume 9359 of Lecture Notes in Computer Science, page 68-80. Springer, (2015)Applying Psychology Research to Shopper Mindsets with Implications for Future Symbiotic Search Systems., , , and . Symbiotic, volume 9359 of Lecture Notes in Computer Science, page 87-98. Springer, (2015)Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis., , , , , , , , , and . Symbiotic, volume 9359 of Lecture Notes in Computer Science, page 111-125. Springer, (2015)Adapting the System to Users Based on Implicit Data: Ethical Risks and Possible Solutions., , , , , and . Symbiotic, volume 9961 of Lecture Notes in Computer Science, page 5-22. (2016)Immersive FPS games: user experience and performance., , , , , and . ImmersiveMe@ACM Multimedia, page 7-12. ACM, (2013)Game design frameworks: where do we start?, and . FDG, page 25:1-25:10. ACM, (2019)Incorporating subliminal perception in synthetic environments., , , , , , , , , and 1 other author(s). UbiComp, page 1139-1144. ACM, (2012)Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence., , , and . Presence, 8 (1): 1-13 (1999)