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Once You Step Over the First Line, You Become Sensitized to the Next: Towards a Gateway Theory of Online Participation.

, , , and . ICIS, Association for Information Systems, (2015)

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Digital Game Brand Image Information Influence to the Inexperienced Consumer's Product Evaluation., , and . HICSS, page 1-10. IEEE Computer Society, (2009)Once You Step Over the First Line, You Become Sensitized to the Next: Towards a Gateway Theory of Online Participation., , , and . ICIS, Association for Information Systems, (2015)The impact of use context on mobile services acceptance: The case of mobile ticketing., , , and . Information & Management, 46 (3): 190-195 (2009)Electronic Travel Markets: Elusive Effects on Consumer Behavior., and . ENTER, page 29-38. Springer, (2003)Health Behavior Change Support Systems as a research discipline; A viewpoint., , , and . I. J. Medical Informatics, (2016)Electronic Travel Markets: Elusive Effects on Consumers' Search Behavior., and . J. of IT & Tourism, 6 (1): 3-11 (2003)Can a linear value function explain choices? An experimental study., , , and . European Journal of Operational Research, 219 (2): 360-367 (2012)Changes in User Beliefs and Attitudes during the Learning Process of Office Applications., , and . ECIS, page 213. (2012)The hedonic and utilitarian value of digital games at product category level., , and . ECIS, page 1306-1317. (2009)Managing uncertainty in service production with mobile systems - Case waste management company., , , and . ECIS, page 1793-1804. (2009)