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Externe Eingabegeräte für mobile 3D-Interaktion.

, and . Mensch & Computer Workshopband, page 173-176. Oldenbourg Verlag, (2012)

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Player Control in a Real-Time Mobile Augmented Reality Game., , , , , , , , , and 13 other author(s). ICEC, volume 7522 of Lecture Notes in Computer Science, page 393-396. Springer, (2012)HoverZoom: making on-screen keyboards more accessible., , and . CHI Extended Abstracts, page 1261-1266. ACM, (2014)Externe Eingabegeräte für mobile 3D-Interaktion., and . Mensch & Computer Workshopband, page 173-176. Oldenbourg Verlag, (2012)