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The New Snapshot Narrators: Changing Your Visions and Perspectives!, , , , and . Interacting with Computers, 30 (4): 293-314 (2018)Getting home safely with drone., , and . UbiComp Adjunct, page 117-120. ACM, (2016)Designing towards emotional usability in customer interfaces trustworthiness of cyber-banking system interfaces., and . Interacting with Computers, 10 (1): 1-29 (1998)Critical factors for the aesthetic fidelity of web pages: empirical studies with professional web designers and users., , and . Interacting with Computers, 16 (2): 351-376 (2004)Toward the Construction of Fun Computer Games: Differences in the views of developers and players., , and . Personal and Ubiquitous Computing, 3 (3): 92-104 (1999)A Cross-Cultural Study on the Value Structure of Mobile Internet Usage: Comparison Between Korea and Japan., , , and . J. Electron. Commerce Res., 3 (4): 227-239 (2002)Culturability in Mobile Data Services: A Qualitative Study of the Relationship Between Cultural Characteristics and User-Experience Attributes., , and . Int. J. Hum. Comput. Interaction, 20 (3): 171-203 (2006)Enhancement of Visual Comfort and Sense of Presence on Stereoscopic 3D Images., , , , , and . IEEE Trans. Image Processing, 26 (8): 3789-3801 (2017)An ILP-based Worst-case Performance Analysis Technique for Distributed Real-time Embedded Systems., , , , , and . RTSS, page 363-372. IEEE Computer Society, (2012)Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents., and . Cyberpsy., Behavior, and Soc. Networking, 7 (1): 11-24 (2004)