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Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression.

, , , and . EVA, BCS, (2014)

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Coding of multi-view images for immersive viewing., and . ICASSP, page 1879-1882. IEEE, (2000)A Framework for Grouping and Comparing Feature Weighting Methods., and . Artificial Intelligence and Applications, page 697-702. IASTED/ACTA Press, (2005)Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression., , , and . EVA, BCS, (2014)A novel fast DCT coefficient scan architecture., , , and . PCS, page 1-4. IEEE, (2009)Lazy Solid Texture Synthesis., , , and . Comput. Graph. Forum, 27 (4): 1165-1174 (2008)Image-based Material Weathering., , , , and . Comput. Graph. Forum, 27 (2): 617-626 (2008)Interactive streamline exploration and manipulation using deformation., , , and . PacificVis, page 1-8. IEEE Computer Society, (2015)3D head model classification using optimized EGI., , and . Three-Dimensional Image Capture and Applications, volume 6056 of SPIE Proceedings, page 60560M. SPIE, (2006)Positioning Third-Party Receiver by Exploiting the Close-Loop Power Control in Wireless Networks., , , and . IEEE Wireless Commun. Letters, 5 (3): 268-271 (2016)A Double-Step Unscented Kalman Filter and HMM-Based Zero-Velocity Update for Pedestrian Dead Reckoning Using MEMS Sensors., , , , , , and . IEEE Trans. Industrial Electronics, 67 (1): 581-591 (2020)