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It's alive!: exploring the design space of a gesturing phone., , , , , , and . Graphics Interface, page 205-212. Canadian Information Processing Society / ACM, (2013)Metamaterial Textures., , , , and . CHI, page 336. ACM, (2018)HandsOn: Enabling Embodied, Creative STEM e-learning with Programming-Free Force Feedback., , , and . EuroHaptics (2), volume 9775 of Lecture Notes in Computer Science, page 427-437. Springer, (2016)DualPanto: A Haptic Device that Enables Blind Users to Continuously Interact with Virtual Worlds., , , , , , , , and . UIST, page 877-887. ACM, (2018)Studying design process and example use with Macaron, a web-based vibrotactile effect editor., and . HAPTICS, page 52-58. IEEE, (2016)Towards frabjous: a two-level system for functional reactive agent-based epidemic simulation., , and . IHI, page 785-790. ACM, (2012)Toward a validated computing attitudes survey., , and . ICER, page 135-142. ACM, (2012)Exploring Embedded Haptics for Social Networking and Interactions., , and . CHI Extended Abstracts, page 1899-1904. ACM, (2015)Haptic experience design: What hapticians do and where they need help., , , and . Int. J. Hum.-Comput. Stud., (2017)The Haptic Bridge: Towards a Theory for Haptic-Supported Learning., , , , , and . IDC, page 51-60. ACM, (2017)