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Interactive Virtual Humans: A Two-Level Prioritized Control Framework With Wrench Bounds., , , , and . IEEE Trans. Robotics, 28 (6): 1309-1322 (2012)Interactive dynamics and balance of a virtual character during manipulation tasks., , , , and . ICRA, page 1676-1682. IEEE, (2011)Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping, , , , , , and . CoRR, (2007)Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping, , , , , , , and . CoRR, (2007)Large Workspace Haptic Devices for Human-Scale Interaction: A Survey., , , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 523-528. Springer, (2008)On the use of a Base Force/Torque Sensor in Teleoperation., , , and . ICRA, page 2677-2683. IEEE, (2000)PD control with gain-scheduling depending on the distance for a 3-dof network based haptic system., , , , , and . CCA, page 1297-1303. IEEE, (2012)Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations., , , and . IEEE Trans. Vis. Comput. Graph., 12 (5): 1013-1020 (2006)Balanced Virtual Humans Interacting with their Environment, , , , , , , and . CoRR, (2007)6DOF Haptic Cooperative Virtual Prototyping over High Latency Networks., , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 876-885. Springer, (2008)