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Remote Collaboration Using Augmented Reality Videoconferencing.

, , and . Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 89-96. Canadian Human-Computer Communications Society, (2004)

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Augmented Reality Agents in the Development Pipeline of Computer Entertainment., and . ICEC, volume 3711 of Lecture Notes in Computer Science, page 345-356. Springer, (2005)Augmented reality in the character animation pipeline., and . SIGGRAPH Sketches, page 75. ACM, (2006)Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices., , , , , , , and . ISMAR, page 1. IEEE Computer Society, (2011)Ubiquitous animated agents for augmented reality., and . ISMAR, page 145-154. IEEE Computer Society, (2006)Tutorial 5: Handheld Augmented Reality., , , and . VR, page 321. IEEE Computer Society, (2007)Internet Communication Using Real-Time Facial Expression Analysis and Synthesis., , , , and . IEEE MultiMedia, 11 (3): 20-29 (2004)Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing., , , and . ISMAR, page 333-334. IEEE Computer Society, (2003)Cascading Hand and Eye Movement for Augmented Reality Videoconferencing., , , and . 3DUI, page 21. IEEE Computer Society, (2007)MonkeyBridge: autonomous agents in augmented reality games., , , and . Advances in Computer Entertainment Technology, page 172-175. ACM, (2005)Augmented Reality Kanji Learning., and . ISMAR, page 335-336. IEEE Computer Society, (2003)