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Increasing Self-Regulatory Energy Using an Internet-Based Training Application Delivered by Smartphone Technology.

, , , , , and . Cyberpsy., Behavior, and Soc. Networking, 17 (3): 181-186 (2014)

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Applications of Temporal Links: Recording and Replaying Virtual Environments., , , and . VR, page 101-108. IEEE Computer Society, (2002)A review of distributed architectures for networked virtual reality., , , , and . Virtual Reality, 2 (1): 155-175 (1996)The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments., , , , and . INTERACT, volume 96 of IFIP Conference Proceedings, page 539-546. Chapman & Hall, (1997)EmoPlayer: A media player for video clips with affective annotations., , , , and . Interacting with Computers, 20 (1): 17-28 (2008)Visualising and populating the Web: Collaborative virtual environments for browsing, searching and inhabiting Webspace., , , , and . Computer Networks and ISBN Systems, 29 (15): 1751-1761 (1997)A Standard for OSI Group Communication., and . Computer Networks and ISDN Systems, 25 (8): 933-946 (1993)Supporting Cooperative Work in Virtual Environments., , , , and . Comput. J., 37 (8): 653-668 (1994)Virtual Reality Tele-conferencing: Implementation and Experience., and . ECSCW, page 163-. Kluwer Academic Publishers, (1995)Hitchers: Designing for Cellular Positioning., , , , and . UbiComp, volume 4206 of Lecture Notes in Computer Science, page 279-296. Springer, (2006)Glyphing it! Children using markers in school., , , and . DICTAP, page 39-44. IEEE, (2016)