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perCues: Trails of Persuasion for Ambient Intelligence.

, , , and . PERSUASIVE, volume 3962 of Lecture Notes in Computer Science, page 203-206. Springer, (2006)

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Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes., , , , , , and . CHI, page 6960-6972. ACM, (2017)Unpacking the Infrastructuring Work of Patients and Caregivers around the World., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games., , , , , and . OZCHI, page 438-442. ACM, (2017)HandLog: a deformable tangible device for continuous input through finger flexion., , , and . OZCHI, page 595-604. ACM, (2016)perCues: Trails of Persuasion for Ambient Intelligence., , , and . PERSUASIVE, volume 3962 of Lecture Notes in Computer Science, page 203-206. Springer, (2006)Mixed reality stories: how creative writers integrate virtual and physical realities., , and . OZCHI, page 115-118. ACM, (2014)Armbeta: towards accessible wearable technology to quantify upper limb movement and activities., , , and . OZCHI, page 356-360. ACM, (2017)Unbounding the interaction design problem: the contribution of HCI in three interventions for well-being., , , , and . OZCHI, page 392-395. ACM, (2014)TableTalk: integrating personal devices and content for commensal experiences at the family dinner table., , , , , , and . UbiComp, page 132-143. ACM, (2016)Pairing Technology and Meals: A Contextual Enquiry in the Family Household., , , , and . OZCHI, page 370-379. ACM, (2015)