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Practical logarithmic rasterization for low-error shadow maps., , , and . Graphics Hardware, page 17-24. Eurographics Association, (2007)Collision Handling in Dynamic Simulation Environments., , , , , , , and . Eurographics (Tutorials), page 79-185. Eurographics Association, (2005)Mars: Accelerating MapReduce with Graphics Processors., , , and . IEEE Trans. Parallel Distrib. Syst., 22 (4): 608-620 (2011)Logarithmic perspective shadow maps., , , , and . ACM Trans. Graph., 27 (4): 106:1-106:32 (2008)Interactive 3D distance field computation using linear factorization., , , and . SI3D, page 117-124. ACM, (2006)Interactive geometric computations using graphics processors.. SIGGRAPH Courses, page 88. ACM, (2005)Relational joins on graphics processors., , , , , , and . SIGMOD Conference, page 511-524. ACM, (2008)Detail-preserving paint modeling for 3D brushes., , , and . NPAR, page 27-34. ACM, (2010)Surface distance maps., , , , and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 35-42. ACM Press, (2007)Efficient Collision Culling among Deformable Objects using Graphics Processors., , and . Presence, 15 (1): 62-76 (2006)