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Teaching Programming with Gamified Semantics., , , , and . CHI, page 4911-4923. ACM, (2017)VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design., , , , and . VR, page 1215-1216. IEEE, (2019)PalmType: Using Palms as Keyboards for Smart Glasses., , , , , and . MobileHCI, page 153-160. ACM, (2015)RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer., , , , , , , and . CHI, page 579. ACM, (2018)RealSense: directional interaction for proximate mobile sharing using built-in orientation sensors., , , , and . ACM Multimedia, page 777-780. ACM, (2013)EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration., , , , and . CHI, page 4027-4036. ACM, (2014)PalmGesture: Using Palms as Gesture Interfaces for Eyes-free Input., , , , , , and . MobileHCI, page 217-226. ACM, (2015)Drone.io: A Gestural and Visual Interface for Human-Drone Interaction., , , , , , and . HRI, page 153-162. IEEE, (2019)RelivelnVR: Capturing and Reliving Virtual Reality Experiences Together., , , , and . VR, page 1217-1218. IEEE, (2019)