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Monte Carlo Q-learning for General Game Playing., , and . CoRR, (2018)Dynamic Fault Tolerance Through Resource Pooling., , , , and . CoRR, (2019)SSS* = Alpha-Beta + TT., , , and . CoRR, (2014)From Handwritten Manuscripts to Linked Data., , , , , and . TPDL, volume 11057 of Lecture Notes in Computer Science, page 330-334. Springer, (2018)Virtual Reflexes., , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 222-231. Springer, (2014)Best-First Fixed-Depth Game-Tree Search in Practice., , , and . IJCAI, page 273-281. Morgan Kaufmann, (1995)A Lock-free Algorithm for Parallel MCTS., , , and . ICAART (2), page 589-598. SciTePress, (2018)Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search., , , and . IEEE Trans. Parallel Distrib. Syst., 13 (5): 447-459 (2002)Rewarding Air Combat Behavior in Training Simulations., , , , and . SMC, page 1397-1402. IEEE, (2015)PsyOps: Personality assessment through gaming behavior., , , , and . FDG, page 166-173. Society for the Advancement of the Science of Digital Games, (2013)