Author of the publication

A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering.

, , and . Rendering Techniques, page 249-256. Springer, (2001)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting., , , , and . Comput. Graph. Forum, 27 (4): 1217-1223 (2008)Texel-Att: Representing and Classifying Element-based Textures by Attributes., , , , and . CoRR, (2019)3DFlow: continuous summarization of mesh editing workflows., , and . ACM Trans. Graph., 34 (4): 140:1-140:9 (2015)cSculpt: a system for collaborative sculpting., , , and . ACM Trans. Graph., 35 (4): 91:1-91:8 (2016)A user interface for interactive cinematic shadow design., , and . ACM Trans. Graph., 21 (3): 563-566 (2002)Interactive global illumination in dynamic scenes., , , and . ACM Trans. Graph., 21 (3): 537-546 (2002)MeshGit: diffing and merging meshes for polygonal modeling., and . ACM Trans. Graph., 32 (4): 35:1-35:10 (2013)Toward evaluating lighting design interface paradigms for novice users., and . ACM Trans. Graph., 28 (3): 26 (2009)A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies., and . J. Graphics Tools, 17 (3): 59-66 (2013)Toward Evaluating the Usefulness of GlobalIllumination for Novices in Lighting Design Tasks., , , , and . IEEE Trans. Vis. Comput. Graph., 20 (6): 944-954 (2014)