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Understanding users' preferences for surface gestures., , and . Graphics Interface, page 261-268. ACM / Canadian Human-Computer Communications Society, (2010)Trajectory Synthesis for Fisher Information Maximization., , and . CoRR, (2017)The KidsRoom., , , , , , , , and . Commun. ACM, 43 (3): 60-61 (2000)A State-Based Technique for the Summarization and Recognition of Gesture., and . ICCV, page 382-. IEEE Computer Society, (1995)RealityCheck: Blending Virtual Environments with Situated Physical Reality., , , and . CHI, page 347. ACM, (2019)SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision., , , , , and . CHI, page 111. ACM, (2019)TouchLight: an imaging touch screen and display for gesture-based interaction.. SIGGRAPH Emerging Technologies, page 25. ACM, (2005)Augmenting interactive tables with mice & keyboards., , , and . UIST, page 149-152. ACM, (2009)Simulating grasping behavior on an imaging interactive surface.. ITS, page 125-132. ACM, (2009)Real-time trajectory synthesis for information maximization using Sequential Action Control and least-squares estimation., , , and . IROS, page 4935-4940. IEEE, (2015)