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The Visual Object Tracking VOT2016 Challenge Results., , , , , , , , , and 129 other author(s). ECCV Workshops (2), volume 9914 of Lecture Notes in Computer Science, page 777-823. (2016)Fusing Deep Learned and Hand-Crafted Features of Appearance, Shape, and Dynamics for Automatic Pain Estimation., , and . CoRR, (2017)Triple consistency loss for pairing distributions in GAN-based face synthesis., and . CoRR, (2018)ChaLearn Looking at People and Faces of the World: Face AnalysisWorkshop and Challenge 2016., , , , , , , , , and 1 other author(s). CVPR Workshops, page 706-713. IEEE Computer Society, (2016)Playing with Social and Emotional Game Companions., , , and . IVA, volume 10011 of Lecture Notes in Computer Science, page 85-95. (2016)Topic Switch Models for Dialogue Management in Virtual Humans., , and . IVA, volume 10011 of Lecture Notes in Computer Science, page 407-411. (2016)Summary for AVEC 2016: Depression, Mood, and Emotion Recognition Workshop and Challenge., , , , , and . ACM Multimedia, page 1483-1484. ACM, (2016)FERA 2017 - Addressing Head Pose in the Third Facial Expression Recognition and Analysis Challenge., , , , , , , and . FG, page 839-847. IEEE Computer Society, (2017)AVEC 2012: the continuous audio/visual emotion challenge., , , , and . ICMI, page 449-456. ACM, (2012)Introduction to the Special Section on Multimedia Computing and Applications of Socio-Affective Behaviors in the Wild., , , , , and . ACM Trans. Multim. Comput. Commun. Appl., 14 (1s): 25:1-25:2 (2018)