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Effects of view, input device, and track width on video game driving., , , , , and . Graphics Interface, page 207-214. Canadian Human-Computer Communications Society, (2011)DIRECT: Making Touch Tracking on Ordinary Surfaces Practical with Hybrid Depth-Infrared Sensing., , and . ISS, page 85-94. ACM, (2016)LumiWatch: On-Arm Projected Graphics and Touch Input., , , , , and . CHI, page 95. ACM, (2018)Lumitrack: low cost, high precision, high speed tracking with projected m-sequences., , , , and . UIST, page 3-12. ACM, (2013)Acoustic barcodes: passive, durable and inexpensive notched identification tags., , and . UIST, page 563-568. ACM, (2012)HomeProxy: exploring a physical proxy for video communication in the home., , , , , and . CHI, page 1339-1342. ACM, (2013)Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds., , , , , and . CHI, page 1935-1944. ACM, (2015)Estimating 3D Finger Angle on Commodity Touchscreens., , and . ITS, page 47-50. ACM, (2015)Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments., , , , and . Graphics Interface, page 135-142. Canadian Human-Computer Communications Society, (2011)Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware., , , and . CSCW, page 85-94. ACM, (2011)