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Are 5 buttons enough: destination input on touchscreen keyboards.

, , and . AutomotiveUI, page 277-280. ACM, (2012)

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On Middle-Ground Solutions for Domain-Specific Problems: The Case of a Data Transfer System for Sign Language Teachers., , , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Are 5 buttons enough: destination input on touchscreen keyboards., , and . AutomotiveUI, page 277-280. ACM, (2012)LaserViz: Shared Gaze in the Co-Located Physical World., , , , and . Tangible and Embedded Interaction, page 191-196. ACM, (2017)Hands-on-the-Wheel: Exploring the Design Space on the Back Side of a Steering Wheel., , , , and . AmI, volume 8850 of Lecture Notes in Computer Science, page 299-314. Springer, (2014)Be the Meeple: New Perspectives on Traditional Board Games., , , , and . Tangible and Embedded Interaction, page 695-698. ACM, (2019)Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road., , , , and . AutomotiveUI, page 117-120. ACM, (2012)Gaming to sit safe: the restricted body as an integral part of gameplay., , , , , , , , and . Conference on Designing Interactive Systems, page 715-724. ACM, (2014)Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces., , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 140-147. Springer, (2015)Human Work Interaction Design (HWID): Design for Challenging Work Environments., , , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 659-660. Springer, (2015)Drag and drop the apple: the semantic weight of words and images in touch-based interaction., , , , and . Tangible and Embedded Interaction, page 159-166. ACM, (2013)