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Adding self-explanation prompts to an educational computer game., , , , , and . Computers in Human Behavior, (2014)The effects of graphic organizers giving cues to the structure of a hypertext document on users' navigation strategies and performance., and . Int. J. Hum.-Comput. Stud., 57 (1): 1-26 (2002)Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities., , , and . Computers in Human Behavior, 19 (2): 221-243 (2003)Experimental evaluation of polite interaction tactics for pedagogical agents., , , , and . IUI, page 12-19. ACM, (2005)A Psychology of Learning BASIC.. Commun. ACM, 22 (11): 589-593 (1979)Learning to Program and Learning to Think: What's the Connection?, , and . Commun. ACM, 29 (7): 605-610 (1986)The Psychology of How Novices Learn Computer Programming.. ACM Comput. Surv., 13 (1): 121-141 (1981)Visual Presentations in Multimedia Learning: Conditions that Overload Visual Working Memory., and . VISUAL, volume 1614 of Lecture Notes in Computer Science, page 793-800. Springer, (1999)Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments., , and . J. Comp. Assisted Learning, 35 (6): 691-707 (2019)Benefits of adding anxiety-reducing features to a computer-based multimedia lesson on statistics., and . Computers in Human Behavior, (2016)