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An Agent-Based Serious Game for Decentralised Community Energy Systems., and . PRIMA, volume 8861 of Lecture Notes in Computer Science, page 246-253. Springer, (2014)Collective Awareness for Collective Action in Socio-technical Systems., and . SASO Workshops, page 90-95. IEEE Computer Society, (2014)Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process., , , , and . CHI, page 650. ACM, (2019)Social Mpower: A Serious Game for Self-Organisation in Socio-technical Systems., and . SASO, page 199-200. IEEE Computer Society, (2014)Collective attention and active consumer participation in community energy systems., and . Int. J. Hum.-Comput. Stud., (2018)Social Mpower: An Educational Game for Energy Efficiency., , and . SGAMES, volume 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 133-140. Springer, (2016)Meet the Meter: Visualising SmartGrids Using Self-Organising Electronic Institutions and Serious Games., , , , and . SASO Workshops, page 145-150. IEEE Computer Society, (2012)Enabling collective awareness of energy use via a social serious game., , and . EAI Endorsed Trans. Serious Games, 4 (13): e2 (2017)Co-designing smart home technology with people with dementia or Parkinson's disease., and . NordiCHI, page 609-621. ACM, (2018)Transforming Big Data into Collective Awareness., , , , , , , , and . IEEE Computer, 46 (6): 40-45 (2013)