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A Thread Behavior-Based Memory Management Framework on Multi-core Smartphone.

, , , , , , and . ICECCS, page 91-97. IEEE Computer Society, (2014)

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Behavior Gaps and Relations between Operating System and Applications on Accessing DRAM., , , and . ICECCS, page 146-149. IEEE Computer Society, (2014)Definitions of predictability for Cyber Physical Systems., , , , , and . Journal of Systems Architecture - Embedded Systems Design, (2016)Texture-Directed Mobile GPU Power Management for Closed-Source Games., , , , , and . HPCC/CSS/ICESS, page 348-354. IEEE, (2014)Kernel-User Space Separation in DRAM Memory., , , , and . ISPA, page 237-241. IEEE Computer Society, (2014)Exploiting Aperiodic Server to Improve Aperiodic Responsiveness for LET-Based Real-Time Systems., , , , , , and . ISPA/IUCC, page 582-589. IEEE, (2017)A Thread Behavior-Based Memory Management Framework on Multi-core Smartphone., , , , , , and . ICECCS, page 91-97. IEEE Computer Society, (2014)Automatic frame rate-based DVFS of game., , , , and . ASAP, page 158-159. IEEE Computer Society, (2015)Application-aware group scheduler for Android., , , and . ICADIWT, volume 269 of Frontiers in Artificial Intelligence and Applications, page 43-49. IOS Press, (2014)Display power reduction for mobile closed-source games., , , , , and . ASAP, page 223-224. IEEE Computer Society, (2016)KUMMS: optimising DRAM locality with Kernel-user behaviours., , , , and . IJHPSA, 6 (1): 13-27 (2016)