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Functional similarities in spatial representations between real and virtual environments., , , , and . TAP, 4 (2): 12 (2007)Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice., , , , , and . Spatial Cognition, volume 6222 of Lecture Notes in Computer Science, page 234-247. Springer, (2010)Distance perception in virtual environments., , , and . APGV, page 193. ACM, (2008)Exploring a virtual environment by walking in place using the Microsoft Kinect., , , and . SAP, page 131. ACM, (2012)Construction and Evaluation of Animated Teachable Agents., , , , , , and . Educational Technology & Society, 12 (3): 191-205 (2009)Evaluation of walking in place on a Wii balance board to explore a virtual environment., , , , and . TAP, 8 (3): 19:1-19:14 (2011)Exploring large virtual environments with an HMD when physical space is limited., , , , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 41-48. ACM, (2007)Navigation modes in virtual environments: walking vs. joystick., , , , and . APGV, page 192. ACM, (2008)Walking in place using the Microsoft Kinect to explore a large VE., , , and . SAP, page 147. ACM, (2013)Roll Call: Taking a Census of MOOC Student.. AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)