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Parallel smoothing of quad meshes., , , , and . The Visual Computer, 25 (8): 757-769 (2009)An optimal parallel algorithm for volume ray casting., and . The Visual Computer, 12 (1): 26-39 (1996)An optimal parallel algorithm for volume ray casting., and . IPPS, page 707-711. IEEE Computer Society, (1995)Real-Time Global Illumination on GPUs., , and . J. Graphics Tools, 10 (2): 55-71 (2005)Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware., , and . Pacific Conference on Computer Graphics and Applications, page 450-454. IEEE Computer Society, (2003)Load Balancing Methods for Ray Tracing and Binary Tree Computing Using PVM., , and . Parallel Computing, 21 (12): 1963-1978 (1995)Mesh mutation in programmable graphics hardware., , and . Graphics Hardware, page 15-24. Eurographics Association, (2003)GPU smoothing of quad meshes., , , , and . Shape Modeling International, page 3-9. IEEE Computer Society, (2008)Efficient parallel evaluation of CSG tree using fixed number of processors., , and . Solid Modeling and Applications, page 137-146. ACM, (1993)